I'm not sure what i was expecting as i jumped in to this game, IT WAS DEFINITELY NOT THIS. I enjoyed it quite a lot once i put it on easy mode. There was no way i wasting hours of my life trying to finish this mishmash of Sonic+baldi+fnaf.
Without the fact that this is very much copied from those, i enjoyed the game for what it was. Good job !
I played through the game on both easy and normal and a bit of hard but I gave up on stage 2 on hard mode because it was pretty brutal.
I'll start by getting the elephant in the room out of the way: The frame rate is sub-par. It's not major but just to have the game run at a decent framerate I had to set the quality to the lowest setting. Doesn't sound good but thankfully this game is really short with only 3 levels.
The plot however is kind of confusing. It's unclear who you are supposed to be playing as and the only way the game implies that you are playing a sonic horror game is having Sonic be the antagonist, The entirety of stage 2 and the metal sonics comming to get you in stage 3. Other than that there is 0 implication. This isn't nessicarily a bad thing but with a game this short it sticks out. I however claim Cream's adventure by Tailsguy worse of short length because at least with this game the run-time is at least 10-15 minutes long.
Stage 1:
A practically easy level to start things out on. And in all fairness it is just that. All you have to do is find all the monitors that have codes to type, get rid of pop-ups, type in the codes and enter the schoolhouse. Easy but kind of TOO easy. I beat it on my 1st try on all 3 difficulties which is fine with Easy because there are lights on making seeing Sonic easier but with hard there is no excuse. I think Sonic moves faster on hard but I wasn't sure.
Stage 2:
This is where the education theme came from huh? Anyway this stage is a obvious Sonic's schoolhouse level and you just have to answer questions with Sonic chasing you down. Sounds like a simple Baldi clone and in all fairness it is one even if normal removes the HUD. The REAL problems come into hard mode. I don't know if it is a feature or a bug but for some reason I died while transitioning into stage 2 on hard mode and another Sonic just spawned so I had to put up with 2 of them throughout the stage. What's worse is that being brought to detention is a death sentence if Sonic is in the hippo's path. In Baldi's Basics being brought to detention just warped you there so if Baldi is right behind you he has to head there himself. In THIS game however you get taken there which is more realistic but if any of the Sonics are in the way you are pretty much dead because you have no invincibility frames. I couldn't even answer a question in the reading subject on Hard.
Stage 3:
Hey look! A FNAF clone! This one however is the easiest to get the feel for. Just survive until the timer runs out, Don't let the security become hacked and if a Metal sonic is approaching from one of the doors just close it. I think the harder difficulties just increase the timer because I never got to this stage on Hard mode. Though I do kinda like how you can actually leave the office and if you do that the doors close leaving you to fend for yourself in the fast food joint which will likley end in your death. Nice touch but how do you explain the Metal sonics going through doors if you close them when they make it into your office?
So yeah. I found this a average game. Namely because of how the other characters besides the hippo barely relate to Sonic the hedgehog. Had the others actually feel like they were from Sonic and it would have ben a okay game.
Thanks for playing! Good news is the hippo is from the 1996 timeless classic Sonic Schoolhouse :)
Awesome lengthy review and appreciate the time you took to write this and give feedback! Definitely could have optimized the game but wanted to move on at that point to other projects; but stay tuned for more!
Awesome game. I LOVED THE Last part of the game mode, I really enjoyed this game a lot😎💙. Also you should make a multiplayer that is kind-a like this game😎😁
Shroudy Software, I found the game idea very good and very interesting, I wanted to know two things about the game, the first thing is if there will be a mobile version for the game in the Google Play Store, the second thing is if the game will also have on steam.
As much as we wish to flush this out and have it on mobile and steam, it's not our IP and its a spin off of Sega's IP, and we appreciate them! So unfortunately we wouldn't be able to put this on Steam or Google Play. We're aware of this and thinking of what we can do for future games ;)
Thanks for the comment @GamingInteractive! We appreciate you!
Funny enough, we've had complaints that hard mode is TOO EASY, but we wanted to force the darkness as at this point, if you're playing Hard mode, you should already know where you're going and what you're doing. We were actually looking at making it slightly more difficult.
The hippo is present as there's no other restriction to sprinting (if it was just 2 enemies and sprint allowed, its WAY too easy - this was tested in our play testing). Definitely a challenge to meet all difficulty needs for players as everyone has a different skill level, but we'll see what we can do about the lighting! :)
Glad you enjoyed it! Yeah to make it under 2 weeks for development, we had to either choose to focus on some of the mechanics / QA or the spoopiness. We decided to focus on the core gameplay but at what cost?!
A fun and interesting game, really liked the visual design. My only criticisms would be that, considering the CAPS lock issue, that should be noted in the controls section when in-game. I know it's described in the main menu, it kind of went over my head and I got stuck trying to type for a bit. Other than that, it was still nicely designed, and I had fun. Looking forward to your other projects
Thanks for the feedback! Yeah, we were wanting to tackle that CAPS lock issue but it also means doing a slight overhaul to the design.. But we're likely going to revisit with some other updates >:]
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I'm not sure what i was expecting as i jumped in to this game, IT WAS DEFINITELY NOT THIS. I enjoyed it quite a lot once i put it on easy mode. There was no way i wasting hours of my life trying to finish this mishmash of Sonic+baldi+fnaf.
Without the fact that this is very much copied from those, i enjoyed the game for what it was. Good job !
Here is my playthrough if you're interested :)Xenophanes hits different
Thanks for making this awesome game!
6/10 very well made but not a lot is explained and it would be a lot better if it wasn't sonic themed
I love how Xenophanes is shown in here this game references prey..starved in metal sonic part
...you son of a- im so mad at your game THAT... ITS... EXEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
I played through the game on both easy and normal and a bit of hard but I gave up on stage 2 on hard mode because it was pretty brutal.
I'll start by getting the elephant in the room out of the way: The frame rate is sub-par. It's not major but just to have the game run at a decent framerate I had to set the quality to the lowest setting. Doesn't sound good but thankfully this game is really short with only 3 levels.
The plot however is kind of confusing. It's unclear who you are supposed to be playing as and the only way the game implies that you are playing a sonic horror game is having Sonic be the antagonist, The entirety of stage 2 and the metal sonics comming to get you in stage 3. Other than that there is 0 implication. This isn't nessicarily a bad thing but with a game this short it sticks out. I however claim Cream's adventure by Tailsguy worse of short length because at least with this game the run-time is at least 10-15 minutes long.
Stage 1:
A practically easy level to start things out on. And in all fairness it is just that. All you have to do is find all the monitors that have codes to type, get rid of pop-ups, type in the codes and enter the schoolhouse. Easy but kind of TOO easy. I beat it on my 1st try on all 3 difficulties which is fine with Easy because there are lights on making seeing Sonic easier but with hard there is no excuse. I think Sonic moves faster on hard but I wasn't sure.
Stage 2:
This is where the education theme came from huh? Anyway this stage is a obvious Sonic's schoolhouse level and you just have to answer questions with Sonic chasing you down. Sounds like a simple Baldi clone and in all fairness it is one even if normal removes the HUD. The REAL problems come into hard mode. I don't know if it is a feature or a bug but for some reason I died while transitioning into stage 2 on hard mode and another Sonic just spawned so I had to put up with 2 of them throughout the stage. What's worse is that being brought to detention is a death sentence if Sonic is in the hippo's path. In Baldi's Basics being brought to detention just warped you there so if Baldi is right behind you he has to head there himself. In THIS game however you get taken there which is more realistic but if any of the Sonics are in the way you are pretty much dead because you have no invincibility frames. I couldn't even answer a question in the reading subject on Hard.
Stage 3:
Hey look! A FNAF clone! This one however is the easiest to get the feel for. Just survive until the timer runs out, Don't let the security become hacked and if a Metal sonic is approaching from one of the doors just close it. I think the harder difficulties just increase the timer because I never got to this stage on Hard mode. Though I do kinda like how you can actually leave the office and if you do that the doors close leaving you to fend for yourself in the fast food joint which will likley end in your death. Nice touch but how do you explain the Metal sonics going through doors if you close them when they make it into your office?
So yeah. I found this a average game. Namely because of how the other characters besides the hippo barely relate to Sonic the hedgehog. Had the others actually feel like they were from Sonic and it would have ben a okay game.
Thanks for playing! Good news is the hippo is from the 1996 timeless classic Sonic Schoolhouse :)
Awesome lengthy review and appreciate the time you took to write this and give feedback! Definitely could have optimized the game but wanted to move on at that point to other projects; but stay tuned for more!
Could There Possibly Be A Mobile Version? I Understand You Can't Put It On Google Play, But You Could Probably Upload It Here On Itch.io.
why
Why....not?
fusion got banned
Horror do be like that.
Thanks for playing, great video!!
Awesome game. I LOVED THE Last part of the game mode, I really enjoyed this game a lot😎💙. Also you should make a multiplayer that is kind-a like this game😎😁
This was really fun, in spite of my stupidity. Really enjoyed it!
An amazing game I loved the Baldi version!
Cant lie though I didn't finish it I ragequit so hard I hit the alt f4 combo.
lmao😂😂, I couldn't do hard mode it was to stressful for me
At least you beat it I couldn't even beat it on normal because of that hippo xD.
Shroudy Software, I found the game idea very good and very interesting, I wanted to know two things about the game, the first thing is if there will be a mobile version for the game in the Google Play Store, the second thing is if the game will also have on steam.
As much as we wish to flush this out and have it on mobile and steam, it's not our IP and its a spin off of Sega's IP, and we appreciate them!
So unfortunately we wouldn't be able to put this on Steam or Google Play. We're aware of this and thinking of what we can do for future games ;)
Thanks for the comment @GamingInteractive! We appreciate you!
So much fun, couldn't figure out second half of game.
Looks like you're playing an old copy! But check the pause screen for a little hint ;) (enter/return key)
Thanks for playing!
I get very frustrated, but I did have a great time playing!
So did we! >:]
Thanks for playing!!!
Thanks for playing Doflanico!
Funny enough, we've had complaints that hard mode is TOO EASY, but we wanted to force the darkness as at this point, if you're playing Hard mode, you should already know where you're going and what you're doing. We were actually looking at making it slightly more difficult.
The hippo is present as there's no other restriction to sprinting (if it was just 2 enemies and sprint allowed, its WAY too easy - this was tested in our play testing).
Definitely a challenge to meet all difficulty needs for players as everyone has a different skill level, but we'll see what we can do about the lighting! :)
Excellent game and excellent tribute not only to this creepypasta, but also to the character. Congratulations on your game.
Thanks for playing 5mg! Always enjoy your vids!
For sure the most challenging horror game I've played in a while. I really like the mix of Baldi's Basics, Sonic.exe and Fnaf. ->
Glad you enjoyed the mash up! We wanted to take off the "on rails horror experience" a bit and let you have fun!
Thanks for playing!
Yeah...
we're no longer allowed to make educational games ;)
make android please I like it i Think is not be a android one
Its cool the fnaf and baldi part is hard
PS. make more levels
Glad you enjoyed it! Yeah to make it under 2 weeks for development, we had to either choose to focus on some of the mechanics / QA or the spoopiness. We decided to focus on the core gameplay but at what cost?!
Definitely noted, thanks for playing!
Sonic can keep his school for the damned. Great job at creating a very messed up and creepy experience.
l̵̗̣̤͕̦̘̼̂̓͌̉̌̆̒̽̿͑̆̎͛̏ế̴͇̼̩̑̄̋͗̒̔̊̋ţ̴̺̟̥̞̙̣̄̎̑̊͊̒̌̏͋s̴̳̪͍̫̼̻͒͝͠ͅ ̴̜͙̰̬̤́̀̀̀̃̎͠ģ̷̳̔̔̌̕ͅë̴̡̟͕̰͉͔̤̼̹͈̣́̎͊͂̔̆̒͗̉̐̈́̄̽̋͝t̷̨̡̠̟̭͈̤̤̤̖͖͇̬̦̙̏ ̴̢̝̠̬̞͇̠͕̈́̃̏͊͜͝e̴̛͍̘͉̦̍͌̍͆͋͛̈́͋͘͠d̸͉̟̍̾̋̀̅͑̆́̈́͘ṷ̵̥̫̘̖̰͍̱͐͑̀̒̽̈̀͆͌c̷̯̼̹̝͒̉̐̚ả̵̡̛̺̬͐̐̾͗̆͋͆̊̕͜͝͝ţ̵̛͕̟̤̟̫̲͎́̔̒͐̉͋ͅͅe̷̛̦̲͎̤̩̜̼̥̬̅̈́͊͗̐̏̑̊̚̚͝͠ḋ̶̺̙͚̲͓̓͛͐̔͆͌́̕
someone needs to ask coryxkenshin to play this on spooky scary sunday on twitter now
Thanks for the feedback!
Yeah, we were wanting to tackle that CAPS lock issue but it also means doing a slight overhaul to the design..
But we're likely going to revisit with some other updates >:]
We got a few things on the go so stay tuned!