Generally, I am not a fan of "Thomas" or the format of horror behind him, although, this game did what most games are not able to do - being unique and addictive.
The entire gameplay is simple, based on hiding and avoiding the train, yet, the addition of puzzles and interactions are just well placed. I liked the overall design and art style too.
Some of the movements were a bit clumsy and I think having the sensitivity setting would help, but other than that, the game is brilliant.
Thanks @Niven! Not going to lie, I'm in the same boat. The goal for this game was to have a somewhat limited but effective space that is (somewhat) procedural.
I didn't give too much thought into the player control tweaking so that's something I'll work on re-scripting as there's some features I didn't get to before the Christmas break.
Thanks for playing and your feedback! Always appreciated.
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REALLY GOOD RETRO GAME DEV
Very good game! Also very difficult 🤕 lol. The scares and atmosphere was on point!
This was delightful. By which I mean horrifying. But delightful. Thanks for sharing it with us!
bro railed me literally
always wear protection
Hahaha, this game is so fast! A little difficult password random good game
There's some mechanics that aren't super obvious, pay attention to the input of the numbers ;)
This game is very creepy, ruined my childhood without a doubt -
welcome to the traumadome
Creepy as HELL! The jumpscares are unexpected. Great game!
Awesome and very fun survival horror game.
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NICE
That was a great game
Tried putting the code in but the numbers are stuck
rorrim eht ni kool ot evah uoy semitmos
(also updated the asset to be a little taller for hit detection, you gotta be a bit close but this should make it easier for input)
Generally, I am not a fan of "Thomas" or the format of horror behind him, although, this game did what most games are not able to do - being unique and addictive.
The entire gameplay is simple, based on hiding and avoiding the train, yet, the addition of puzzles and interactions are just well placed. I liked the overall design and art style too.
Some of the movements were a bit clumsy and I think having the sensitivity setting would help, but other than that, the game is brilliant.
Looking forward to more from you. Great Job.
Thanks @Niven! Not going to lie, I'm in the same boat. The goal for this game was to have a somewhat limited but effective space that is (somewhat) procedural.
I didn't give too much thought into the player control tweaking so that's something I'll work on re-scripting as there's some features I didn't get to before the Christmas break.
Thanks for playing and your feedback! Always appreciated.